![]() To assign the shaders use the right click/context menu. The script does generate the shaders, but cant assign them. Most of the script is working as expected, but the shaders. Chrome shader to check for modeling errors, that works without any lights in the scene. uvFlow material which shows the orientation of the UVs. Check for Flipped, incorrectly positioned, overlapping (MAYA 2018+), or missing UVs. Custom edge loop selector, which can select until the border of a uvShell, as well as through triangulated geometries. Fix Border UVs of distorted uvShells after smoothing. Close hole extrude/Weld with proper UVs in the end. Straighten multiple edges in UV space, with original orientation or Parallel to an Axis. Stitch Edges move sew and weld with scaling. ![]() Automatically unwrap box-like geometries with having only one uvShell as a result. Orient UVShells to multiple geometries at once, with options to point to the same direction in 3D/World space, or be Vertical or Horizontal in 2D/UV space. Project UVs and Transfer shape based on UVs Transfer UVs to multiple geometries at once. Texel density, by uvShell or entire selection. Transform UVs of heavy geometries without selecting the UVs ![]() Organized Automatic Distribution and Layout, based on: selection, uvShells, or hierarchy with many options including Randomization. ![]()
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